R
Robothands
Guest
Hi,
I am really struggling to find a hardware composition that can run in parallel:
A mocap application (like Perception Neuron)
A animation program which gets the mocap data and renders a character (like Blender or iClone)
Unreal Engine which gets the character data and renders it in real time into a scene
A streaming program which streams the live animation (like streamlabs OBS)
A current tripple A game at 1440p
All that should run smooth at the same time. Budget is secondary. Since there is animation, rendering, video compression and gaming involved, I cant see which build balances that kind of workload the best other than throwing a 32 core threadripper, the RTX 3090 and plenty of RAM at it and hope it sticks. But maybe there is a better way to build such a machine. If someone has an idea I would be glad to hear it.
I am really struggling to find a hardware composition that can run in parallel:
A mocap application (like Perception Neuron)
A animation program which gets the mocap data and renders a character (like Blender or iClone)
Unreal Engine which gets the character data and renders it in real time into a scene
A streaming program which streams the live animation (like streamlabs OBS)
A current tripple A game at 1440p
All that should run smooth at the same time. Budget is secondary. Since there is animation, rendering, video compression and gaming involved, I cant see which build balances that kind of workload the best other than throwing a 32 core threadripper, the RTX 3090 and plenty of RAM at it and hope it sticks. But maybe there is a better way to build such a machine. If someone has an idea I would be glad to hear it.