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Real-time render, animation, streaming machine - advice?

R

Robothands

Guest
Hi,

I am really struggling to find a hardware composition that can run in parallel:

A mocap application (like Perception Neuron)
A animation program which gets the mocap data and renders a character (like Blender or iClone)
Unreal Engine which gets the character data and renders it in real time into a scene
A streaming program which streams the live animation (like streamlabs OBS)
A current tripple A game at 1440p

All that should run smooth at the same time. Budget is secondary. Since there is animation, rendering, video compression and gaming involved, I cant see which build balances that kind of workload the best other than throwing a 32 core threadripper, the RTX 3090 and plenty of RAM at it and hope it sticks. But maybe there is a better way to build such a machine. If someone has an idea I would be glad to hear it.
 
Alex Glawion

Alex Glawion

CG Hardware Specialist @ CGDirector
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I'd max out single core speeds as much as possible and get a really strong gpu for those gpu renders and realtime renders in unreal and the triple A game.

Only possible option for this currently is the Ryzen 5950X with a RTX 3090 and 4000Mhz dual Rank RAM. Can't think of any other config that would perform better - even if it's more expensive.
 
R

Robothands

Guest
Thanks for the reply. As soon as I heard about the Ryzen 5000 series I started to consider that too. I will going for that. Also, thanks for pointing out the dual Rank RAM, didnt thought about that one.
 
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